@BEGINEVENTS

@IF
SCENARIOLOADED
@THEN
PLAYCDTRACK
12
DONTPLAYWONDERS
@ENDIF

@IF
NOSCHISM
defender=ANYBODY
@THEN
@ENDIF

@IF
NEGOTIATION
talker=Inuit
talkertype=HumanOrComputer
listener=ANYBODY
listenertype=HumanOrComputer
@THEN
@ENDIF

@IF
NEGOTIATION
talker=ANYBODY
talkertype=HumanOrComputer
listener=Inuit
listenertype=HumanOrComputer
@THEN
@ENDIF

@IF
NEGOTIATION
talker=Algonkin
talkertype=HumanOrComputer
listener=ANYBODY
listenertype=HumanOrComputer
@THEN
@ENDIF

@IF
NEGOTIATION
talker=ANYBODY
talkertype=HumanOrComputer
listener=Algonkin
listenertype=HumanOrComputer
@THEN
@ENDIF

@IF
TURN
turn=96
@THEN
TEXT
A.D. 888: After the separation of the Carolingian Empire three new states emerge; the Frankish
Empire in the West, the Empire of Otto the German in the East and Burgundy between the two.
Only the first two will last through history...
ENDTEXT
@ENDIF

@IF
TURN
turn=97
@THEN
TEXT
A.D. 889: The Anglo-Saxons fight back with increased efforts!
ENDTEXT
CREATEUNIT
unit=Saxon Horsemen
owner=Anglo-Saxons
veteran=yes
homecity=none
locations
155,65
154,64
154,66
endlocations
@ENDIF

@IF
TURN
turn=97
@THEN
CREATEUNIT
unit=Archers
owner=Anglo-Saxons
veteran=yes
homecity=none
locations
155,65
154,64
154,66
endlocations
@ENDIF

@IF
TURN
turn=97
@THEN
CREATEUNIT
unit=Spearmen
owner=Anglo-Saxons
veteran=yes
homecity=none
locations
155,65
154,64
154,66
endlocations
@ENDIF

@IF
RANDOMTURN
denominator=20
@THEN
CREATEUNIT
unit=Armed Peasant
owner=Anglo-Saxons
veteran=no
homecity=none
locations
155,65
154,64
154,66
endlocations
@ENDIF

@IF
RANDOMTURN
denominator=30
@THEN
CREATEUNIT
unit=Spearmen
owner=Anglo-Saxons
veteran=no
homecity=none
locations
155,65
154,64
154,66
endlocations
@ENDIF

@IF
TURN
turn=108
@THEN
TEXT
A.D. 900: Viking raids in the Mediterranean!
ENDTEXT
CREATEUNIT
unit=Longship
owner=Norwegians
veteran=no
homecity=none
locations
173,87
174,88
175,89
endlocations
@ENDIF

@IF
TURN
turn=108
@THEN
CREATEUNIT
unit=Drakkar
owner=Norwegians
veteran=no
homecity=none
locations
174,88
173,87
175,89
endlocations
@ENDIF

@IF
TURN
turn=108
@THEN
CREATEUNIT
unit=Berserk
owner=Norwegians
veteran=no
homecity=none
locations
174,86
176,88
177,87
endlocations
@ENDIF

@IF
TURN
turn=108
@THEN
CREATEUNIT
unit=Ulfheonor
owner=Norwegians
veteran=no
homecity=none
locations
176,88
174,86
177,87
endlocations
@ENDIF

@IF
TURN
turn=108
@THEN
CREATEUNIT
unit=Berserk
owner=Norwegians
veteran=no
homecity=none
locations
174,86
176,88
177,87
endlocations
@ENDIF

@IF
TURN
turn=108
@THEN
CREATEUNIT
unit=Ulfheonor
owner=Norwegians
veteran=no
homecity=none
locations
176,88
174,86
177,87
endlocations
@ENDIF

@IF
TURN
turn=119
@THEN
TEXT
A.D. 911: The Viking chieftain Rollo is granted land
by the Frankish king and founds the Duchy of Normandy. 
ENDTEXT
CREATEUNIT
unit=Serfs
owner=Danes
veteran=yes
homecity=none
locations
158,72
158,70
160,70
endlocations
@ENDIF

@IF
TURN
turn=119
@THEN
CREATEUNIT
unit=Master Builder
owner=Danes
veteran=yes
homecity=none
locations
158,72
158,70
160,70
endlocations
@ENDIF

@IF
TURN
turn=119
@THEN
CREATEUNIT
unit=Norman Nobles
owner=Danes
veteran=yes
homecity=none
locations
158,72
158,70
160,70
endlocations
@ENDIF

@IF
TURN
turn=138
@THEN
TEXT
A.D. 930: The first democracy of the world is founded 
by Vikings at Thingvellir, Iceland.
ENDTEXT
@ENDIF

@IF
TURN
turn=182
@THEN
TEXT
A.D. 974: Emperor Otto II of Germany attacks Denmark. 
ENDTEXT
MAKEAGGRESSION
who=Germans
whom=Danes
@ENDIF

@IF
TURN
turn=182
@THEN
MAKEAGGRESSION
who=Danes
whom=Germans
@ENDIF

@IF
TURN
turn=199
@THEN
TEXT
A.D. 991: thelred II pays the first Danegeld, 10,000
in silver, to stop Viking attacks on London. 
ENDTEXT
CHANGEMONEY
receiver=Danes
amount=100
@ENDIF

@IF
TURN
turn=208
@THEN
TEXT
A.D. 1000: The Althing in Iceland adopts Christianity.
ENDTEXT
GIVETECHNOLOGY
receiver=Norwegians
technology=55
@ENDIF

@IF
TURN
turn=249
@THEN
TEXT
A.D. 1041: Death of Ingvar Vidfamne legendary Swedish explorer of Russia.
ENDTEXT
@ENDIF

@IF
TURN
turn=268
@THEN
TEXT
A.D. 1060: This Scenario will end in 6 turns!
ENDTEXT
@ENDIF

@IF
TURN
turn=274
@THEN
TEXT
A.D. 1066: Saxon King Harold Godwinson defeats Harald Hardraada,
who is killed in the Battle of Stamford Bridge (Sep 25th). 
ENDTEXT
@ENDIF

@IF
TURN
turn=274
@THEN
TEXT
A.D. 1066: William, Duke of Normandy, defeats Saxon King Harold Godwinson
in the Battle of Hastings (Oct 14th) and gains full control of England.  
ENDTEXT
@ENDIF

@IF
TURN
turn=274
@THEN
TEXT
A.D. 1066: This Scenario is now finished, by 1085 Danish Vikings will make one more attemt to
gain control of England but are defeated; the Viking Era will have come to an end.
ENDTEXT
@ENDIF

@IF
CITYTAKEN
city=Paris
attacker=ANYBODY
defender=Franks
@THEN
TEXT
NEWS: Paris, central city of the Frankish Empire, is plundered!
ENDTEXT
CHANGEMONEY
receiver=triggerattacker
amount=2000
JUSTONCE
@ENDIF

@IF
CITYTAKEN
city=Aachen
attacker=ANYBODY
defender=Germans
@THEN
TEXT
NEWS: Aachen, central city of the Ottonian Empire, is plundered!
ENDTEXT
CHANGEMONEY
receiver=triggerattacker
amount=2000
JUSTONCE
@ENDIF

@IF
RANDOMTURN
denominator=35
@THEN
CREATEUNIT
unit=Rendier
owner=Barbarians
veteran=no
homecity=none
locations
192,12
187,13
188,18
endlocations
@ENDIF

@IF
RANDOMTURN
denominator=30
@THEN
CREATEUNIT
unit=Polar Bear
owner=Barbarians
veteran=no
homecity=none
locations
73,19
75,19
78,16
78,8
73,9
endlocations
@ENDIF

@IF
RANDOMTURN
denominator=35
@THEN
CREATEUNIT
unit=Polar Bear
owner=Barbarians
veteran=no
homecity=none
locations
79,27
78,26
81,25
84,8
90,6
endlocations
@ENDIF

@IF
RANDOMTURN
denominator=35
@THEN
CREATEUNIT
unit=Whale
owner=Barbarians
veteran=no
homecity=none
locations
116,12
111,13
114,20
119,7
113,27
endlocations
@ENDIF

@IF
RANDOMTURN
denominator=30
@THEN
CREATEUNIT
unit=Whale
owner=Barbarians
veteran=no
homecity=none
locations
86,32
87,39
92,32
85,51
endlocations
@ENDIF

@IF
RANDOMTURN
denominator=35
@THEN
CREATEUNIT
unit=Whale
owner=Barbarians
veteran=no
homecity=none
locations
73,45
79,45
68,40
73,53
endlocations
@ENDIF

@IF
RANDOMTURN
denominator=30
@THEN
CREATEUNIT
unit=Whale
owner=Barbarians
veteran=no
homecity=none
locations
67,67
65,59
73,71
endlocations
@ENDIF

@IF
RANDOMTURN
denominator=35
@THEN
CREATEUNIT
unit=Whale
owner=Barbarians
veteran=no
homecity=none
locations
55,49
54,42
62,48
endlocations
@ENDIF

@IF
UNITKILLED
unit=Rendier
attacker=Norwegians
defender=Barbarians
@THEN
TEXT
NEWS: Hunters track a herd of Rendier!
ENDTEXT
CHANGEMONEY
receiver=triggerattacker
amount=50
@ENDIF

@IF
UNITKILLED
unit=Rendier
attacker=Danes
defender=Barbarians
@THEN
TEXT
NEWS: Hunters track a herd of Rendier!
ENDTEXT
CHANGEMONEY
receiver=triggerattacker
amount=50
@ENDIF

@IF
UNITKILLED
unit=Polar Bear
attacker=Norwegians
defender=Barbarians
@THEN
TEXT
NEWS: Polar Bear tracked by hunters!
ENDTEXT
CREATEUNIT
unit=Merchant
owner=triggerattacker
veteran=no
homecity=none
locations
75,37
78,38
68,28
73,31
119,25
120,22
120,26
117,21
endlocations
CHANGEMONEY
receiver=triggerattacker
amount=100
@ENDIF

@IF
UNITKILLED
unit=Polar Bear
attacker=Danes
defender=Barbarians
@THEN
TEXT
NEWS: Polar Bear traked by hunters!
ENDTEXT
CREATEUNIT
unit=Merchant
owner=triggerattacker
veteran=no
homecity=none
locations
75,37
78,38
68,28
73,31
119,25
120,22
120,26
117,21
endlocations
CHANGEMONEY
receiver=triggerattacker
amount=100
@ENDIF

@IF
UNITKILLED
unit=Whale
attacker=Norwegians
defender=Barbarians
@THEN
TEXT
NEWS: A whale is discovered!
ENDTEXT
CHANGEMONEY
receiver=triggerattacker
amount=100
@ENDIF

@IF
UNITKILLED
unit=Whale
attacker=Danes
defender=Barbarians
@THEN
TEXT
NEWS: A whale is discovered!
ENDTEXT
CHANGEMONEY
receiver=triggerattacker
amount=100
@ENDIF

@IF
UNITKILLED
unit=Monk
attacker=ANYBODY
defender=ANYBODY
@THEN
TEXT
NEWS: Monks robbed by thiefs!
ENDTEXT
CHANGEMONEY
receiver=triggerattacker
amount=50
@ENDIF

@IF
CITYTAKEN
city=Gula
attacker=Norwegians
defender=Barbarians
@THEN
TEXT
Gula captured by Norwegians! A further step has been taken to unite Norway.
(You receive Feudalism)
ENDTEXT
CHANGEMONEY
receiver=Norwegians
amount=200
JUSTONCE
GIVETECHNOLOGY
receiver=Norwegians
technology=29
@ENDIF

@IF
CITYTAKEN
city=Stavanger
attacker=Norwegians
defender=Barbarians
@THEN
TEXT
NEWS: Stavanger captured by Norwegians! A united Norwegian Kingdom is only a matter of
time! (You receive Monarchy)
ENDTEXT
CHANGEMONEY
receiver=Norwegians
amount=300
JUSTONCE
GIVETECHNOLOGY
receiver=Norwegians
technology=54
@ENDIF

@IF
CITYTAKEN
city=Hladir
attacker=Norwegians
defender=Barbarians
@THEN
TEXT
NEWS: Norway is close to being united!
ENDTEXT
CREATEUNIT
unit=Ulfheonor
owner=Norwegians
veteran=yes
homecity=none
locations
182,8
183,9
endlocations
CHANGEMONEY
receiver=Norwegians
amount=100
JUSTONCE
@ENDIF

@IF
CITYTAKEN
city=Borg
attacker=Norwegians
defender=Barbarians
@THEN
TEXT
NEWS: Even the remote inhabitants of Borg cannot resist unification!
ENDTEXT
CREATEUNIT
unit=Berserk
owner=Norwegians
veteran=yes
homecity=none
locations
177,7
179,7
endlocations
CHANGEMONEY
receiver=Norwegians
amount=200
JUSTONCE
@ENDIF

@IF
UNITKILLED
unit=Housecarl
attacker=Anglo-Saxons
defender=Danes
@THEN
TEXT
NEWS: Defeated Housecarls swear loyalty to their new masters!
ENDTEXT
JUSTONCE
GIVETECHNOLOGY
receiver=Anglo-Saxons
technology=73
@ENDIF

@IF
RECEIVEDTECHNOLOGY
technology=39
receiver=Norwegians
@THEN
JUSTONCE
GIVETECHNOLOGY
receiver=Norwegians
technology=32
@ENDIF

@IF
RECEIVEDTECHNOLOGY
technology=45
receiver=Norwegians
@THEN
JUSTONCE
GIVETECHNOLOGY
receiver=Norwegians
technology=33
@ENDIF

@IF
RECEIVEDTECHNOLOGY
technology=44
receiver=Danes
@THEN
GIVETECHNOLOGY
receiver=Danes
technology=41
@ENDIF

@IF
RECEIVEDTECHNOLOGY
technology=45
receiver=Danes
@THEN
JUSTONCE
GIVETECHNOLOGY
receiver=Danes
technology=73
@ENDIF

@IF
RECEIVEDTECHNOLOGY
technology=6
receiver=Franks
@THEN
JUSTONCE
GIVETECHNOLOGY
receiver=Franks
technology=72
@ENDIF

@IF
RECEIVEDTECHNOLOGY
technology=16
receiver=Franks
@THEN
JUSTONCE
GIVETECHNOLOGY
receiver=Franks
technology=64
@ENDIF

@IF
RECEIVEDTECHNOLOGY
technology=16
receiver=Germans
@THEN
JUSTONCE
GIVETECHNOLOGY
receiver=Germans
technology=42
@ENDIF

@IF
RECEIVEDTECHNOLOGY
technology=66
receiver=Germans
@THEN
JUSTONCE
GIVETECHNOLOGY
receiver=Germans
technology=52
@ENDIF

@IF
TURN
turn=95
@THEN
JUSTONCE
GIVETECHNOLOGY
receiver=Franks
technology=69
@ENDIF

@IF
TURN
turn=95
@THEN
JUSTONCE
GIVETECHNOLOGY
receiver=Germans
technology=51
@ENDIF

@IF
RANDOMTURN
denominator=15
@THEN
CREATEUNIT
unit=Avar Horsemen
owner=Barbarians
veteran=yes
homecity=none
locations
183,71
endlocations
@ENDIF

@IF
UNITKILLED
unit=Merchant
attacker=Norwegians
defender=ANYBODY
@THEN
TEXT
NEWS: Merchants robbed!
ENDTEXT
CHANGEMONEY
receiver=triggerattacker
amount=150
@ENDIF


@IF
UNITKILLED
unit=Merchant
attacker=Danes
defender=ANYBODY
@THEN
TEXT
NEWS: Merchants robbed!
ENDTEXT
CHANGEMONEY
receiver=triggerattacker
amount=150
@ENDIF

@IF
UNITKILLED
unit=Viking Merchant
attacker=Franks
defender=ANYBODY
@THEN
TEXT
NEWS: Viking Merchants robbed!
ENDTEXT
CHANGEMONEY
receiver=triggerattacker
amount=100
@ENDIF

@IF
UNITKILLED
unit=Viking Merchant
attacker=Germans
defender=ANYBODY
@THEN
TEXT
NEWS: Viking Merchants robbed!
ENDTEXT
CHANGEMONEY
receiver=triggerattacker
amount=100
@ENDIF

@IF
UNITKILLED
unit=Viking Merchant
attacker=Anglo-Saxons
defender=ANYBODY
@THEN
TEXT
NEWS: Viking Merchants robbed!
ENDTEXT
CHANGEMONEY
receiver=triggerattacker
amount=100
@ENDIF

@IF
UNITKILLED
unit=Village
attacker=Germans
defender=ANYBODY
@THEN
TEXT
NEWS: Village plundered!
ENDTEXT
CHANGEMONEY
receiver=triggerattacker
amount=105
@ENDIF

@IF
UNITKILLED
unit=Village
attacker=Danes
defender=ANYBODY
@THEN
TEXT
NEWS: Village plundered!
ENDTEXT
CHANGEMONEY
receiver=triggerattacker
amount=105
@ENDIF

@IF
UNITKILLED
unit=Village
attacker=Norwegians
defender=ANYBODY
@THEN
TEXT
NEWS: Village plundered!
ENDTEXT
CHANGEMONEY
receiver=triggerattacker
amount=105
@ENDIF

@IF
UNITKILLED
unit=Village
attacker=Franks
defender=ANYBODY
@THEN
TEXT
NEWS: Village plundered!
ENDTEXT
CHANGEMONEY
receiver=triggerattacker
amount=105
@ENDIF

@IF
UNITKILLED
unit=Wood
attacker=Norwegians
defender=Barbarians
@THEN
TEXT
NEWS: Timber!
ENDTEXT
CREATEUNIT
unit=Timber
owner=Norwegians
veteran=no
homecity=none
locations
54,68
55,67
39,69
38,76
endlocations
CHANGEMONEY
receiver=Norwegians
amount=15
@ENDIF

@IF
UNITKILLED
unit=Wood
attacker=Danes
defender=Barbarians
@THEN
TEXT
NEWS: Timber!
ENDTEXT
CREATEUNIT
unit=Timber
owner=Danes
veteran=no
homecity=none
locations
54,68
55,67
39,69
38,76
endlocations
CHANGEMONEY
receiver=Danes
amount=15
@ENDIF

@IF
RANDOMTURN
denominator=25
@THEN
CREATEUNIT
unit=Wood
owner=Barbarians
veteran=no
homecity=none
locations
57,63
52,64
49,57
endlocations
@ENDIF

@IF
RANDOMTURN
denominator=20
@THEN
CREATEUNIT
unit=Wood
owner=Barbarians
veteran=no
homecity=none
locations
43,65
36,68
39,63
41,75
endlocations
@ENDIF

@IF
RANDOMTURN
denominator=35
@THEN
TEXT
NEWS: Heavy Storms on the Atlantic!
ENDTEXT
PLAYWAVEFILE
STORM.WAV
CHANGETERRAIN
terraintype=10
maprect
137,27,141,27,137,31,141,31
@ENDIF

@IF
RANDOMTURN
denominator=35
@THEN
TEXT
NEWS: Heavy Storms on the Atlantic!
ENDTEXT
PLAYWAVEFILE
STORM.WAV
CHANGETERRAIN
terraintype=10
maprect
84,44,90,44,84,52,90,52
@ENDIF

@IF
RANDOMTURN
denominator=35
@THEN
TEXT
NEWS: Heavy Storms on the Atlantic!
ENDTEXT
PLAYWAVEFILE
STORM.WAV
CHANGETERRAIN
terraintype=10
maprect
72,54,78,54,72,62,78,62
@ENDIF

@IF
RANDOMTURN
denominator=35
@THEN
TEXT
NEWS: Heavy Storms on the Atlantic!
ENDTEXT
PLAYWAVEFILE
STORM.WAV
CHANGETERRAIN
terraintype=10
maprect
67,63,73,63,67,69,73,69
@ENDIF

@IF
RANDOMTURN
denominator=35
@THEN
TEXT
NEWS: Heavy Storms on the Atlantic!
ENDTEXT
PLAYWAVEFILE
STORM.WAV
CHANGETERRAIN
terraintype=10
maprect
158,18,164,18,158,24,164,24
@ENDIF


@ENDEVENTS
